GLVis visualization tool _/_/_/ _/ _/ _/ _/ _/ _/ _/ _/ _/_/_/ _/ _/_/ _/ _/ _/ _/ _/_/ _/ _/ _/ _/ _/ _/ _/_/ _/_/_/ _/_/_/_/ _/ _/ _/_/_/ https://glvis.org Version 4.2 released on May 23, 2022 ==================================== - Added 3D scene export to glTF format (https://www.khronos.org/gltf) which is bound to the key 'G'. This can be used to import GLVis scenes for rendering in Blender, as well as for augmented reality, see https://modelviewer.dev/editor. - Added the option to cut a portion of the interiors of 3D faces to expose more of the mesh. Useful as an alternative to transparency. See keys Ctrl+F3/F4. - Added a third mode to keys 'b'/'B' in 2D to display the mesh boundary colored by boundary element attribute. - Support for visualization of pyramid-shaped elements. - An edge numbering option is now available in 2D. - In 2D, save and restore solution's value range when using keys 'e' and 'b'. - Mac and Windows binaries are now automatically built with GitHub actions CI. - The command-line option -mac was renamed to -save. - Various other bugfixes and improvements. Version 4.1, released on Aug 31, 2021 ===================================== - Use threads in server mode for window creation and session management instead of fork(). This resolves issues with the GLVis server mode on macOS. It also allows for closing all open GLVis server windows by Ctrl-C in the terminal. - Preliminary support for interactive inline GLVis plots in Python Jupyter Notebooks with https://github.com/glvis/pyglvis and C++ Jupyter Notebooks with https://github.com/glvis/xeus-glvis. - Added support for native builds on Windows with CMake. - Added support for native Mac application bundle with "make app". The resulting app can be double-clicked, added to the Dock, etc. - Added screenshots support to the JavaScript/web version (key 'S'). - Enabled support for WebGL 2, when available. This enables, among other features, support for controllable multisampling via framebuffers. - Refactored rendering components, including palette and shader handling. - Replaced pthreads and POSIX-specific code with C++11 standard thread library. - Added a new regression test suite based on generated screenshots of stream files. See the README in the tests/ directory for more details. Note that this requires a git submodule for the baseline images, which are located in the separate https://github.com/glvis/data repository. - Various bugfixes and improvements related to the JavaScript version, vertex numbering, script handling, screenshots, HiDPI support, and more. Version 4.0, released on Dec 11, 2020 ===================================== Starting with this version, the GLVis open source license is changed to BSD-3. Unlike previous GLVis releases, this version requires a C++11 compiler. - Major overhaul and modernization of the GLVis rendering and window management, replacing X Windows with SDL for platform-native window and event handling. This enables OpenGL 3+ support and HiDPI support on Mac OS X. - Two rendering backends are included: one for legacy OpenGL contexts without support for shaders, and one with full support for modern OpenGL 3 features. The modern OpenGL context is preferred by default; a new command-line argument "-oldgl" can be used to request the legacy backend. - Preliminary support for building GLVis to JavaScript/WebAssembly using Emscripten, see https://github.com/GLVis/glvis-js. - Documented project workflow and provided contribution guidelines in the new top-level file, CONTRIBUTING.md. - Added several perceptually uniform colormaps "turbo", "viridis", "plasma", "fusion", "iceburn", "viola", "pride" and "ocean" from * Google AI: https://ai.googleblog.com/2019/08/turbo-improved-rainbow-colormap-for.html * Matplotlib: https://bids.github.io/colormap/ * CMasher: https://github.com/1313e/CMasher - Added support for visualization of the element ordering curve with 'Ctrl+o'. - Keystroke changes: cutting plane in 2D is now toggled with 'i' instead of 'w', and 2D element subdivision is controlled with 'o/O' instead of 'i/I'. These are the same as the corresponding keystrokes in 3D. - Improved the 3D cutting plane algorithm for curved elements. The key 'I' can be used to switch to the previous (faster) algorithm which is suitable for meshes with planar faces. - Updated to support the display and slicing of meshes with wedge elements. - Improved the opening of parallel meshes/solutions. - Transparency and printing in textured coloring modes is now supported, and no-texture coloring has been removed as a result. - FreeType is now a required dependency and text on screen is rendered using a texture atlas. - Replaced the "deep sea" palette with "ocean". Added new palette: gray. - Added the ability to discretize a palette, i.e. to use just a prescribed number of its colors, see the new "number of colors" input of the F6 key. - Added new script and socket command: "palette_repeat" which can be used to repeat and reverse/flip the palette - controls the same parameter as the first prompt after pressing the F6 key in the GLVis window. - Added a key for setting the bounding box from the terminal (Shift+F7). Version 3.4, released on May 29, 2018 ===================================== - When enabled, secure sockets (based on GnuTLS) now use authentication based on X.509 certificates. A new set of X.509 client/server keys can be generated with the updated version of the script 'glvis-keygen.sh'. - Added capability to show element and vertex numbering in 2D (key 'n'). - Added support for reading mesh and solution from the same file. - Added a CMake build system. - Added 10 new color palettes which can now be switched both forwards and backwards with the 'p' and 'P' keys respectively. - Allow multi-screen window managers to redraw on current screen. - Printing to PDF is now done with 'Ctrl+p' (replacing 'P'). - Default multisampling linewidth for Macs is now 0.01 (seems to work better). On other platforms the default remains 1.4. Version 3.3, released on Jan 28, 2017 ===================================== - Added the ability to change the axis labels displayed with the coordinate cross in the lower left corner. They can be set with the new 'axis_labels' socket command, for example: sol_sock << "axis_labels 'u' 'v' 'w'\n"; - With the corresponding version of MFEM, GLVis now supports gz-compressed files and socket streams. Version 3.2, released on Jun 30, 2016 ===================================== - Added support for secure socket connections based on the GnuTLS library through MFEM. This option may be useful in multi-user environment to prevent users from sending/receiving visualization data to/from other users. See INSTALL for setup instructions. - Added an optional caption at the top of the GLVis window. This can be set in several different ways: through a command-line parameter (-c|--plot-caption), a socket command (plot_caption), a GLVis script command (plot_caption) or the 'C' keystroke. The caption is displayed as one of the states of the colorbar (key 'c') which now has 3 modes: no colorbar & no caption; colorbar & caption; colorbar & no caption. With empty caption, 'c' works the same as before. For vector fields, the current vector-to-scalar function is added to the caption in parenthesis. Similarly, for 2D scalar fields, the "surface elements mode" (attached to the 'e' key) is added to the caption. - Improved the handling of the "keys" command in GLVis scripts and socket connections. - Added "scale" and "translate" script commands. Version 3.1, released on Feb 5, 2016 ==================================== - Moved GLVis from Google Code to GitHub. New website: http://glvis.org. - Formatted the code with Artistic Style, see the "make style" target. - Added 'help', 'distclean', 'install' and 'status'/'info' targets to the GLVis makefile. The default install directory is ./bin. That can be overwritten with "make install PREFIX=