# Copyright (c) 2010-2022, Lawrence Livermore National Security, LLC. Produced # at the Lawrence Livermore National Laboratory. All Rights reserved. See files # LICENSE and NOTICE for details. LLNL-CODE-443271. # # This file is part of the GLVis visualization tool and library. For more # information and source code availability see https://glvis.org. # # GLVis is free software; you can redistribute it and/or modify it under the # terms of the BSD-3 license. We welcome feedback and contributions, see file # CONTRIBUTING.md for details. define GLVIS_HELP_MSG GLVis makefile targets: make make status/info make install make app make clean make distclean make style Examples: make -j 4 Build GLVis using the current configuration options from MFEM. (GLVis requires the MFEM finite element library, and uses its compiler and linker options in its build process.) make status Display information about the current configuration. make install PREFIX= Install the glvis executable in . make app Build a Mac OS application bundle. make clean Clean the glvis executable, library and object files. make distclean In addition to "make clean", remove the local installation directory and some run-time generated files. make style Format the GLVis C++ source files using the Artistic Style (astyle) settings from MFEM. endef # Custom configuration flags GLVIS_CONFIG_MK ?= -include $(GLVIS_CONFIG_MK) # Default installation location PREFIX ?= ./bin INSTALL ?= /usr/bin/install # Archiver: AR and ARFLAGS are defined by default, RANLIB is not. # The default value of AR is 'ar' and we do not want to change that. # The default value of ARFLAGS is 'rv', however, we want to set a different # default, so we modify ARFLAGS, unless it was already changed on the command # line or in the configuration file $(GLVIS_CONFIG_MK). ifeq ($(origin ARFLAGS),default) ARFLAGS = cruv endif RANLIB ?= ranlib # Use the MFEM build directory MFEM_DIR ?= ../mfem CONFIG_MK ?= $(MFEM_DIR)/config/config.mk # Use the MFEM install directory # MFEM_DIR = ../mfem/mfem # CONFIG_MK = $(MFEM_DIR)/config.mk # Use the compiler used by MFEM. Get the compiler and the options for compiling # and linking from MFEM's config.mk. (Skip this if the target does not require # building.) ifeq (,$(filter help clean distclean style,$(MAKECMDGOALS))) -include $(CONFIG_MK) endif # GLVis requires c++11 which is also required by MFEM version >= 4.0 CXX = $(MFEM_CXX) CPPFLAGS = $(MFEM_CPPFLAGS) CXXFLAGS = $(MFEM_CXXFLAGS) # MFEM config does not define C compiler CC ?= gcc CFLAGS ?= -O3 # GLVis uses xxd to convert the logo to a compilable file XXD_FOUND := $(shell command -v xxd 2> /dev/null) # Optional compile/link flags GLVIS_OPTS ?= GLVIS_LDFLAGS ?= # emcc is used when building the wasm/js version EMCC ?= emcc -std=c++11 FONT_FILE ?= OpenSans.ttf EMCC_OPTS ?= -s USE_SDL=2 -s USE_FREETYPE=1 -s USE_LIBPNG=1 # NOTE: we don't want to have DISABLE_DEPRECATED_FIND_EVENT_TARGET_BEHAVIOR=0 # longterm but until the SDL layer supports non-default canvas ids we need this, # which will probably be a while. # NOTE: we don't want to have --minify 0 longterm but we need to patch # `_JSEvents_requestFullscreen' to be a noop for the live page and that is # not easy to do in a minified build. EMCC_LIBS ?= -s USE_SDL=2 --bind -s ALLOW_MEMORY_GROWTH=1 -s SINGLE_FILE=1 \ --no-heap-copy -s ENVIRONMENT=web -s MODULARIZE=1 -s EXPORT_NAME=glvis \ -s GL_ASSERTIONS=1 -s GL_DEBUG=1 -s USE_FREETYPE=1 -s MAX_WEBGL_VERSION=2 \ -s DISABLE_DEPRECATED_FIND_EVENT_TARGET_BEHAVIOR=0 --minify 0 # Flags used when $(GLVIS_DEBUG) is not the same as $(MFEM_DEBUG) CXX11FLAG ?= -std=c++11 OPTIM_OPTS ?= $(CXX11FLAG) -O3 DEBUG_OPTS ?= $(CXX11FLAG) -g -Wall GLVIS_DEBUG ?= $(MFEM_DEBUG) ifneq ($(GLVIS_DEBUG),$(MFEM_DEBUG)) ifeq ($(GLVIS_DEBUG),YES) CXXFLAGS = $(DEBUG_OPTS) else CXXFLAGS = $(OPTIM_OPTS) endif endif GLVIS_FLAGS = $(CPPFLAGS) $(CXXFLAGS) $(MFEM_INCFLAGS) $(GLVIS_OPTS) GLVIS_LIBS = $(MFEM_LIBS) ifeq ($(GLVIS_DEBUG),YES) GLVIS_FLAGS += -DGLVIS_DEBUG endif NOTMAC := $(subst Darwin,,$(shell uname -s)) # Default multisampling mode and multisampling line-width GLVIS_MULTISAMPLE ?= 4 GLVIS_MS_LINEWIDTH ?= $(if $(NOTMAC),1.4,1.0) GLVIS_FONT_SIZE ?= 12 DEFINES = -DGLVIS_MULTISAMPLE=$(GLVIS_MULTISAMPLE)\ -DGLVIS_MS_LINEWIDTH=$(GLVIS_MS_LINEWIDTH)\ -DGLVIS_FONT_SIZE=$(GLVIS_FONT_SIZE)\ -DGLVIS_OGL3 # Enable logo setting via SDL (disabled on Windows/CMake build) GLVIS_USE_LOGO ?= YES ifeq ($(GLVIS_USE_LOGO),YES) DEFINES += -DGLVIS_USE_LOGO endif GLVIS_FLAGS += $(DEFINES) # We don't want most of the stuff below because Emscripten handles that for us EMCC_OPTS += $(CPPFLAGS) $(CXXFLAGS) $(MFEM_INCFLAGS) $(DEFINES) EMCC_LIBS += $(MFEM_LIBS) # Macro that searches for a file in a list of directories returning the first # directory that contains the file. # $(1) - the file to search for # $(2) - list of directories to search define find_dir $(patsubst %/$(1),%,$(firstword $(wildcard $(foreach d,$(2),$(d)/$(1))))) endef # Macro to find the proper library sub-directory, 'lib64' or 'lib', given a # tentative prefix and a library name. Returns empty path if prefix is empty, # '/usr', or the library is not found. # $(1) - the prefix to search, e.g. $(SDL_DIR) # $(2) - library name without 'lib' prefix, e.g. 'SDL2' define dir2lib $(if $(filter-out /usr,$(1)),$(patsubst %/,%,$(dir $(firstword $(wildcard\ $(1)/lib64/lib$(2).* $(1)/lib/lib$(2).*))))) endef BREW_PREFIX := $(if $(NOTMAC),,$(shell brew --prefix 2> /dev/null)) FREETYPE_SEARCH_PATHS = $(BREW_PREFIX) /usr /opt/X11 FREETYPE_SEARCH_FILE = include/freetype2/ft2build.h FREETYPE_DIR = $(call find_dir,$(FREETYPE_SEARCH_FILE),$(FREETYPE_SEARCH_PATHS)) FREETYPE_LIB_DIR = $(call dir2lib,$(FREETYPE_DIR),freetype) FREETYPE_LIBS = -lfreetype -lfontconfig # If GLEW is in /usr, there's no need to add search paths GLEW_SEARCH_PATHS = /usr/local $(BREW_PREFIX) $(abspath ../glew) GLEW_SEARCH_FILE = include/GL/glew.h GLEW_DIR ?= $(call find_dir,$(GLEW_SEARCH_FILE),$(GLEW_SEARCH_PATHS)) GLEW_LIB_DIR = $(call dir2lib,$(GLEW_DIR),GLEW) GLEW_LIBS = -lGLEW # If SDL is in /usr, there's no need to add search paths SDL_SEARCH_PATHS := /usr/local $(BREW_PREFIX) $(abspath ../SDL2) SDL_SEARCH_FILE = include/SDL2/SDL.h SDL_DIR ?= $(call find_dir,$(SDL_SEARCH_FILE),$(SDL_SEARCH_PATHS)) SDL_LIB_DIR = $(call dir2lib,$(SDL_DIR),SDL2) SDL_LIBS = -lSDL2 # If GLM is in /usr/include, there's no need to add search paths GLM_SEARCH_PATHS = /usr/local/include \ $(if $(BREW_PREFIX),$(BREW_PREFIX)/include) $(abspath ../glm) GLM_SEARCH_FILE = glm/glm.hpp GLM_DIR ?= $(call find_dir,$(GLM_SEARCH_FILE),$(GLM_SEARCH_PATHS)) # If OpenGL is in /usr, there's no need to add search paths OPENGL_SEARCH_PATHS = /usr/local /opt/local OPENGL_SEARCH_FILE = include/GL/gl.h OPENGL_DIR ?= $(call find_dir,$(OPENGL_SEARCH_FILE),$(OPENGL_SEARCH_PATHS)) OPENGL_LIB_DIR = $(if $(NOTMAC),$(call dir2lib,$(OPENGL_DIR),GL)) OPENGL_LIBS = $(if $(NOTMAC),-lGL,-framework OpenGL -framework Cocoa) GL_OPTS ?= $(if $(FREETYPE_DIR),-I$(FREETYPE_DIR)/include/freetype2) \ $(if $(SDL_DIR),-I$(SDL_DIR)/include) \ $(if $(GLEW_DIR),-I$(GLEW_DIR)/include) \ $(if $(GLM_DIR),-I$(GLM_DIR)) \ $(if $(OPENGL_DIR),-I$(OPENGL_DIR)/include) rpath=-Wl,-rpath, GL_LIBS ?= $(if $(FREETYPE_LIB_DIR),-L$(FREETYPE_LIB_DIR)) \ $(if $(SDL_LIB_DIR),-L$(SDL_LIB_DIR) $(rpath)$(SDL_LIB_DIR)) \ $(if $(NOTMAC),$(if $(OPENGL_LIB_DIR),-L$(OPENGL_LIB_DIR) \ $(rpath)$(OPENGL_LIB_DIR))) \ $(if $(GLEW_LIB_DIR),-L$(GLEW_LIB_DIR) $(rpath)$(GLEW_LIB_DIR)) \ $(FREETYPE_LIBS) $(SDL_LIBS) $(GLEW_LIBS) $(OPENGL_LIBS) EMCC_OPTS += $(if $(GLM_DIR),-I$(GLM_DIR)) GLVIS_FLAGS += $(GL_OPTS) GLVIS_LIBS += $(GL_LIBS) # Take screenshots internally with libtiff, libpng, or sdl2? GLVIS_USE_LIBTIFF ?= NO GLVIS_USE_LIBPNG ?= YES TIFF_OPTS = -DGLVIS_USE_LIBTIFF -I/sw/include TIFF_LIBS = -L/sw/lib -ltiff PNG_OPTS = -DGLVIS_USE_LIBPNG PNG_LIBS = -lpng ifeq ($(GLVIS_USE_LIBTIFF),YES) GLVIS_FLAGS += $(TIFF_OPTS) GLVIS_LIBS += $(TIFF_LIBS) else ifeq ($(GLVIS_USE_LIBPNG),YES) GLVIS_FLAGS += $(PNG_OPTS) GLVIS_LIBS += $(PNG_LIBS) else # no flag --> SDL screenshots endif PTHREAD_LIB = -lpthread GLVIS_LIBS += $(PTHREAD_LIB) LIBS = $(strip $(GLVIS_LIBS) $(GLVIS_LDFLAGS)) CCC = $(strip $(CXX) $(GLVIS_FLAGS)) Ccc = $(strip $(CC) $(CFLAGS) $(GL_OPTS)) # generated with 'echo lib/gl/*.c* lib/*.c*', does not include lib/*.m (Obj-C) ALL_SOURCE_FILES = \ lib/gl/renderer.cpp lib/gl/renderer_core.cpp lib/gl/renderer_ff.cpp \ lib/gl/shader.cpp lib/gl/types.cpp lib/aux_js.cpp lib/aux_vis.cpp \ lib/font.cpp lib/gl2ps.c lib/gltf.cpp lib/material.cpp lib/openglvis.cpp \ lib/palettes.cpp lib/sdl.cpp lib/sdl_helper.cpp lib/sdl_main.cpp \ lib/stream_reader.cpp lib/threads.cpp lib/vsdata.cpp lib/vssolution.cpp \ lib/vssolution3d.cpp lib/vsvector.cpp lib/vsvector3d.cpp OBJC_SOURCE_FILES = $(if $(NOTMAC),,lib/sdl_mac.mm) DESKTOP_ONLY_SOURCE_FILES = \ lib/gl/renderer_ff.cpp lib/threads.cpp lib/gl2ps.c lib/sdl_x11.cpp WEB_ONLY_SOURCE_FILES = lib/aux_js.cpp LOGO_FILE = share/logo.rgba LOGO_FILE_CPP = $(LOGO_FILE).bin.cpp COMMON_SOURCE_FILES = $(filter-out \ $(DESKTOP_ONLY_SOURCE_FILES) $(WEB_ONLY_SOURCE_FILES),$(ALL_SOURCE_FILES)) # generated with 'echo lib/gl/*.h* lib/*.h*' HEADER_FILES = \ lib/gl/attr_traits.hpp lib/gl/platform_gl.hpp lib/gl/renderer.hpp \ lib/gl/shader.hpp lib/gl/renderer_core.hpp lib/gl/renderer_ff.hpp \ lib/gl/types.hpp lib/aux_vis.hpp lib/font.hpp lib/geom_utils.hpp lib/gl2ps.h \ lib/logo.hpp lib/material.hpp lib/openglvis.hpp lib/palettes.hpp lib/sdl.hpp \ lib/sdl_helper.hpp lib/sdl_mac.hpp lib/sdl_main.hpp lib/sdl_x11.hpp \ lib/stream_reader.hpp lib/threads.hpp lib/visual.hpp lib/vsdata.hpp \ lib/vssolution.hpp lib/vssolution3d.hpp lib/vsvector.hpp lib/vsvector3d.hpp DESKTOP_SOURCE_FILES = $(COMMON_SOURCE_FILES) $(DESKTOP_ONLY_SOURCE_FILES) $(LOGO_FILE_CPP) WEB_SOURCE_FILES = $(COMMON_SOURCE_FILES) $(WEB_ONLY_SOURCE_FILES) OBJECT_FILES1 = $(DESKTOP_SOURCE_FILES:.cpp=.o) OBJECT_FILES = $(OBJECT_FILES1:.c=.o) $(OBJC_SOURCE_FILES:.mm=.o) BYTECODE_FILES = $(WEB_SOURCE_FILES:.cpp=.bc) # Targets .PHONY: clean distclean install status info opt debug style js %.o: %.cpp $(CCC) -o $@ -c $< %.o: %.c %.h $(Ccc) -o $@ -c $< %.o: %.mm $(CCC) -o $@ -c $< %.bc: %.cpp $(EMCC) $(EMCC_OPTS) $(GLVIS_FLAGS) -c $< -o $@ glvis: glvis.cpp lib/libglvis.a $(CONFIG_MK) $(MFEM_LIB_FILE) $(CCC) -o glvis glvis.cpp -Llib -lglvis $(LIBS) $(LOGO_FILE_CPP): $(LOGO_FILE) ifndef XXD_FOUND $(error Required tool not found: xxd) endif cd $(dir $(LOGO_FILE)) && xxd -i $(notdir $(LOGO_FILE)) > \ $(notdir $(LOGO_FILE_CPP)) # Generate an error message if the MFEM library is not built and exit $(CONFIG_MK) $(MFEM_LIB_FILE): ifeq (,$(and $(findstring B,$(MAKEFLAGS)),$(wildcard $(CONFIG_MK)))) $(error The MFEM library is not built) endif opt: $(MAKE) "GLVIS_DEBUG=NO" debug: $(MAKE) "GLVIS_DEBUG=YES" $(OBJECT_FILES): $(HEADER_FILES) $(CONFIG_MK) lib/libglvis.a: $(OBJECT_FILES) $(AR) $(ARFLAGS) $@ $^; $(RANLIB) $@ js: lib/libglvis.js lib/libglvis.js: $(BYTECODE_FILES) $(CONFIG_MK) $(MFEM_LIB_FILE) $(EMCC) $(EMCC_OPTS) -o $@ $(BYTECODE_FILES) $(EMCC_LIBS) --embed-file $(FONT_FILE) clean: rm -rf lib/*.o lib/*.bc lib/gl/*.o lib/gl/*.bc lib/*~ *~ glvis rm -rf $(LOGO_FILE_CPP) share/*.o rm -rf lib/libglvis.a lib/libglvis.js *.dSYM rm -rf GLVis.app distclean: clean rm -rf bin/ rm -f GLVis_coloring.gf install: glvis mkdir -p $(PREFIX) $(INSTALL) -m 750 glvis $(PREFIX) ifeq ($(MFEM_USE_GNUTLS),YES) $(INSTALL) -m 750 glvis-keygen.sh $(PREFIX) endif app: glvis mkdir -p GLVis.app/Contents/MacOS mkdir -p GLVis.app/Contents/Resources cp share/Info.plist GLVis.app/Contents cp glvis GLVis.app/Contents/MacOS cp share/GLVis.icns GLVis.app/Contents/Resources cp share/Credits.rtf GLVis.app/Contents/Resources help: $(info $(value GLVIS_HELP_MSG)) @true status info: $(info MFEM_DIR = $(MFEM_DIR)) $(info GLVIS_FLAGS = $(GLVIS_FLAGS)) $(info GLVIS_LIBS = $(value GLVIS_LIBS)) $(info GLVIS_LIBS = $(GLVIS_LIBS)) $(info PREFIX = $(PREFIX)) @true # Print the contents of a makefile variable, e.g.: 'make print-MFEM_LIBS'. print-%: $(info [ variable name]: $*) $(info [ origin]: $(origin $*)) $(info [ value]: $(value $*)) $(info [expanded value]: $($*)) $(info ) @true ASTYLE_BIN ?= astyle ASTYLE = $(ASTYLE_BIN) --options=$(MFEM_DIR)/config/mfem.astylerc ALL_FILES = ./glvis.cpp $(ALL_SOURCE_FILES) $(HEADER_FILES) EXT_FILES = lib/gl2ps.c lib/gl2ps.h FORMAT_FILES := $(filter-out $(EXT_FILES), $(ALL_FILES)) style: @if ! $(ASTYLE) $(FORMAT_FILES) | grep Formatted; then\ echo "No source files were changed.";\ fi